

Anything above 1 will run faster than normal and may end up skipping frames entirely. Anything between 0 and 1 will play at a slower speed than normal. Crea juegos para Windows, Mac, Linux, Android, iOS, HTML5, Xbox, PlayStation y Nintendo Switch.

1 is the "normal" speed which is 1 frame for every step. GameMaker es una herramienta de desarrollo completa para crear juegos en 2D, utilizada por desarrolladores independientes, estudios profesionales y profesores de todo el mundo. Image_speed - This is how quickly the animation of an objects sprite will play. You can use it to do things like reseting an animation to the start or checking it to time things occuring like having a footstep sound play at exactly the frame when the foot contacts the ground or so. Image_index - This lets you get or set the current frame of animation for the sprite the object is using. For example, with your insect game you could have an animation for flying and one for walking and switch between them. It can be handy for things like if you wanted to switch from one animation to another. Sprite_index - This lets you get or set the sprite an object is using. Some functions that would be relevant to sprites and animations that you may want to look into. GMS2 How to stop animation from looping Note: Im using Drag and Drop Im making a bullet hell game where if your shot hits the target, it flashes white to signify that you hit it. Especially when working with any functions you aren't familiar with. Whenever you have an issue be sure to check out that manual (F1) first. The Gamemaker documention is very handy and makes a great reference. Just some further info that may help you along since you're just starting out. 8 In Animation End event: imagespeed 0 imageindex imagenumber - 1 Share Improve this answer Follow answered at 4:34 Dmi7ry 1,777 1 13 25 When I use this code, the animation doesn't even start shrouk at 12:16 1 This code stops animation after animation played once.
